...
Yeah, that's about it. So today, I worked on a couple storyboard frames (not much, thus not going to show) and some CG stuff (I've been scoping this out for a while, so I already know how it's really gonna look). No dialogue, really basic, stylized color scheme (mostly B/W, maybe some water-color-y shit thrown in there). So, CG stuff. First, created the basic model for the Dragon's head... It's basically a giant empty-eyed skull, roughly avian, with multiple sets of beaks, the bottom-most of which has three hinges. Its mouth is a dimensional portal (spatially speaking. Like 1D, 2D, 3D). So:
And here's our guy. Really polygonal, naked with a beerbelly and maybe some flappin' junk. Eh, we'll see about that. He's gonna be more skinny than this. A bit like Fox Moulder in Goats (2012), but skinnier, more austere, etc. It's gonna be kinda insane.

I'm bringing in stuff tomorrow to work out soundtrack (all gonna be recorded with an electric guitar and some pans, most likely). I'm thinking gritty, Western-esque music... Lots of noise and distortion. Some real Dead Weather kind o' hard, mean riffs.
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