Yes, I'm reviewing my own crap. It's just about as alien to me as a new film, just because of how long ago I created it, so you know what? I think it's fine.
Anyway. The PARKOUR!demo.blend file is a Blender v.2.49b file, made way back in the day. It's an experimental parkour simulator in which one runs about, jumps on and off walls, slides along floors, throws knives, and punches or drop-kicks things. It's entirely physics-based, with no pre-set responses to any circumstance other than standing upright on a surface given the opportunity. To play, one uses WASD to lean, SPACE to jump, SHIFT to run, and E to teleport to a surface.
All in all, it's extraordinarily clunky, difficult, inconvenient, and horribly scripted... By which I mean haphazardly, inefficiently, and buggily. It's a monstrosity of game design, really. And you wanna know what the worst part is? I was obscenely proud of it, to the degree of outright bragging and insult to the reader in the "Notes" section. Along with that, I threatened anyone who dared to use any of the code, meshes, or anything else without my permission (weird, given most of the scripts weren't mine, those that were were obscenely primitive and terribly written, and the meshes were just cubes).
Thing is, it's not all that bad a game. It's ridiculously fun, in a terrible, imbecilic, suicidal way. Bugs, lag, and just general negligence in the composition make it absolutely horrid in an assemblage critique, but just running around is fun, and it works.
It has no value as an actual finished game-- the only way to restart is to exit and re-engage, there are no real goals in any of the levels, there's no menu of any sort, etc. Just a physics experiment, really.
Anyway, I'm trying to redo and revamp the entire thing in the new version of Blender (incompatible code, etc), to hopefully make it somewhat decent. I'm not gonna give you a link to it because A) it'll probably offend you on so many levels, and B) nobody who knows what they're doing has 2.49 anymore anyway. I'm not even sure you can still get it. Well, you probably can at the Blender site, but hey.
Now, some demo videos... You might be able to find a download somewhere there. I apologize, they're horrible. The whole having-been-about-14-or-something-and-way-too-proud really shows. Anyway:
http://www.youtube.com/watch?v=Zkz4OtbFGI4
http://www.youtube.com/watch?v=Ogtjwt8CaJg
No comments:
Post a Comment