-made about twenty poster iterations for the Learning Center
-made the Okland's Got Talent intro vid, now on its YouTube site
-made some OGT animated sparkly-star-things
-made a procedural generator for increasingly insane textures for the Yearbook (not in use, though; not note-booky enough)
-began building/expanding my online portfolio, and looking for internships
(a wee bit here: http://troglodytic-productions.blogspot.com/ (mostly placeholder, just to get stuff up quick))
Also, I've been working on GAMES! YAAAAY! So:
I Gave Idiots Swords: continued work on improved spawning; not much else
new game, First World Problems: about robbing stores and getting away with it, though it seems the country has determined you a domestic threat for whatever reason, so, no, it's not gonna be easy.
FEATURES:
-Massive world generation, including elevation/hills, cities, and interconnecting highways (still very WIP)
-Large array of vehicles (as of now, a small heli, a Bell UH1 Huey, a BMW 507, a 1970 Chevy Camaro, a 1957 Maserati 450s Bazooka, and more to come. Note, all are custom modeled to extremely low-poly but accurate forms, as these are, in fact, real cars. Yes, even the Bazooka.)
-Vehicle PHYSICS-- accurate joystick control for helis, nice traction for cars, etc.
-Pretty much all of Hella Jank's features, as I used the character setup from said game as a template
There's more, and a helluva lot more to come, but accurate road generation, in short, is a very messy business. Lots of ugly math.
A note on the simplicity of it: I'm keeping it minimal because I want anyone to be able to run it. This shouldn't be a high-performance game; if you want more particles, nicer graphics, etc., it's doable, but there should always be the option for people without supercomputers. The meshes are all low-poly; the textures are all low-res and often recycled; the code is efficient. The map generator itself can run on repeat every frame without breaking 60fps, simply because it's not necessary. I might amp up the hill detail on the maps, but right now there are some problems with hill navigation for roads, so that's gonna need to be worked out first.
PHOTOS! (from First World Problems)
As I said, very, VERY work in progress.
BMW 507, Maserati Bazooka, 1970 Camaro, Bell UH1 Huey. Untextured here.
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