So, what has been done over the past week:
in the FIRST-WORLD-PROBLEMS game (now called "Amature"):
-Complete rework of vehicle control/physics for optimization
-Complete rework of police AI
-Heli physics fixed
-Fire improved
-Car added, textured, etc., destruction WIP
-AI can now judge if it needs a vehicle to reach its target, and can enter/use/exit vehicles
-Vehicles have different seats that AI will enter; when occupancy is full nobody can enter
-Vehicle/AI death synced (if vehicle dies, occupants die; if driver dies, vehicle goes "off")
-Yolo (I forgot what else)
OTHER STUFF:
-making a rigged Alpaca (dynamic hair, armature rigging, some nice textures/materials, etc)
As for the FILM:
I figure I'll make a semi-trailer-esque/story-thing for the game. Ya know, just a weird little thing with a primitive story, probably following the one discussed in the previous post about this stuff. I want to put the Alpaca in there too; no, it's not going to be very sane.
Now, GAME SCREENSHOTS! :D
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