Ya ya ya, I did a bunch of Codecademy stuff and whatnot, but that's not exciting.
What have I been doing?
WELL
I'LL TELL YOU!
*cue idiot smile*
Anyway, I've been developing a game I called (for some unknown reason) Hella Jank.
See? I'm serious.
To the point. I scripted everything except the base for a lens flare, and a mouselook script.
That is, about 49 separate scripts by me, simulating ragdolls, atmospherics, lens flares, bloom/coronas, sun glare, vehicular wheel traction, aerodynamics/lift, player movement, aircraft throttle/torque, hyper-optimized destruction, explosion force/torque/damage, bullets, primitive AI, level-of-detail, randomized city generation, sparks, object interaction, vehicular use, 6DoF player falling, weapon use/inventory, depth of field, and an LSD trip, among other stuff. 7 of those were written in GLSL, and the rest were in Python. Just about everything was written in the last 2-3 weeks. The game itself includes a dynamic day/night cycle, numerous land and air vehicles ranging from cars, to air-bikes, to aero-tuktuks, to massive industrial behemoths looming over the city. 2 weapons: machine gun, missile launcher. 2 enemies, both of which attack and can be killed. 12 different building iterations/types, plus 2 types of parks, plus roads and intersections. Varying elevations/hills are in progress. Tuktuks and 1 type of car can be blown into pieces, plus the enemies. Nearly all vehicles rely on a B/W 32x64 PNG for alphas (vents, etc) and colors, to a degree. The tuktuk runs on 3 texture maps, 1 for the rotary engine, 1 for the body, and 1 for the thrusters. These are 16x16, 32x32, and 64x64, and all B/W PNGs. Basically, everything is ridiculously well-optimized and awesome in every way. Sorry, it is, and the fact that if you crash into stuff in vehicles too hard you fly out of your seat makes the game ridiculous and actually pretty intense/immersive. Yeah. Anyway, ego-rave over. Scripts range from about 15 lines to about 100 lines, averaging around 50.
Now, SCREENSHOTS!
AA nice sunset with a tuk-tuk. And an airship. And a massive floating district, but you can't really see that yet.
Blowing up some trigger-happy fools. Ragdolls, check
Popo-mobile, with procedural lens flare. Looks REALLY nice at night with the flashing siren.
City streets with a smaller airship in the foreground. Around 10:00 AM.
Don't go aero-biking around corners at 120kph on acid.
Fleeing police drones in a getaway car. With a machine gun, of course.
What would this game be without exploding tuk-tuks? No, their destruction is not complete; engines and thrusters are done but the body needs more work for its own total obliteration.
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