I kinda want to make a short sci-fi live action film, live action with CGI composited, based loosely in the Hella Jank (game) universe I was workin' on earlier... Like there was a plague in the solar system and everyone's tryin' to get to earth because they think it's a sanctuary (it ain't gotten infected yet) but they're all infected so earthlings can't let them in because if they get in everyone'll get infected and die because there's no cure, so the protagonist helps to destroy the orbital ring which everyone relies on for interplanetary docking because ships are no longer made for lithosphere-based takeoff/landing because it's inefficient, and meanwhile they're dealing with the moral conflicts associated with this, and there's some other stuff, but... Well... I simply don't have the time. Probably. Got a ton of school/precollege/intern/job work to do already. So.
Meanwhile, the game I've been actively working on -- the medieval combat game -- has seen some progress. There are now swordsmen with shields, archers, and spear people. Impaling has improved, so people can carry corpses around on weapons, but thrown spear collision is still broken so people fly into space when they get impaled on thrown spears. Dismemberment's also still working fine. Yeah. Working on adding procedural obstacle navigation for the dynamically/randomly generated castle, along with improved AI stuff (attacking closest foe; sounds easy, but believe me, it ain't). Optimizing blood spray/splatter. Sound effects with multiple versions have been added for impacts (swords, shields, flesh, arrows) and for death shouts (honestly, I used the cheatcode input sounds from Receiver. They're... like... Yeti sounds? ...) And a bloody sword. Not the sound effects, just the fact that it gets bloody. Also added character health, impact recoil (from getting shanked, jumping off stuff, etc.), and some nice cam movement dampening/elaboration so handling feels much more dynamic.
SCREENSHOTS: be warned, bloody as hell. This is not a pretty game. In fact, it is made in the name of making stupid, over-the-top games. Because they're fun.
A victorious pikeman.
Something to give you the gist of just what's going on...
Person impaled on a pike-spear-thing. Fun.
Bloody sword. Blood dissipates.
Oh, and I added a yeti.
More on that later.
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