Friday, September 20, 2013

Film Review #4: SUPER HOT (game)

I know, it's not a film.  Tough luck, deal with it.  I'm more a game dev than a film maker.  Anyway, SUPER HOT.

This is the single greatest sci-fi time-bending Matrix-esque game of all time.  Quite a few games have been made by massive studios with massive budgets, and they all turn out clunky, over-complicated, repetitive, and altogether lousy and at least remotely unplayable.  This indie game pulls off time-bending FPSing better than anything before with one simple mechanic: time moves when you do.  In other words, the speed of time increases from a certain low point depending on the angular and linear velocity of the player.  When standing perfectly still, everything moves incredibly slowly.  Bullets drift like dust motes through the air while the rest of the scene is ostensibly frozen.  As a bullet passes by one might turn to look at it-- and time would suddenly move just a tad faster.  The bullet drifts somewhat more swiftly, and everything around begins to move nearly imperceptibly.  Should one begin to strafe, time will move about 75% normal speed.  At the fastest forward motion of the player, time moves at 100% speed.  Firing a gun slightly drags on the speed of time due to the recoil moving your hand.  All around, it's incredible.  Just running around, jumping, clicking, and hitting R to throw guns.  That's it.  No weird key combos for special moves.  Just the basics...  Which work brilliantly.
Now, technical reviews.  The graphics are stylized, but they look really nice.  Easily readable, unique, dynamic, not overbearing.  Movement is primitive, but it works fine, given how one spends most of one's time in slow-motion.  The lack of an ADS (Aiming-Down-the-Sights) action is noticeable, but really doesn't matter (a crosshair makes it more or less obsolete, or, perhaps, something that would clog up the game or maybe make it too easy).  The number of levels is really low (4, 5?  Something like that), but hey, it was made in 7 days (I'll get to that in a moment).  Model detail/quality is fine except perhaps the glock (has some somewhat visibly repetitive textures, but I'm nitpicking, it's totes fine).  There's not really a HUD (which means no ammo indicator), but really, I think it makes it better.  Not knowing the ammo in your mag makes it just that much more fun.
Now, about the 7-day thing:  This was made for the 7DFPS (7-Day-First-Person-Shooter) Challenge (http://7dfps.com/).  Competitors have 7 days to build some sort of game, generally FPS, though I've seen others.  That's right.  Made by (as far as I can tell) one person in 7 days, with the wonderful Unity 3D.  Amazing.  Kick-ass.  It's still being developed for more content, but you can:
Play it here (on any platform.  It's online)- http://superhotgame.com/
And keep up on updates here- https://twitter.com/SUPERHOTTHEGAME

Play it, now.  NOW.  It runs incredibly fast (even on mah mac), and is definitely worth the playthrough, and the possible hundreds more to follow.

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